using System.Collections;
using System.Collections.Generic;

[System.Serializable]
public class TransactableStatic : AbstractStatic {
	public int primaryCurrencyCost = 0; //The cost of the transactable in primary currency.
	public int primaryCurrencyResale = 0; //The resale value of the transactable in primary currency.
	
	public int decayRate = 0; //The rate at which at least 1 unit of the transactable is lost to decay.
	public int decayAmount = 0; //The value lost per decay action. This may be a number of a given resource or the HP of a unit.

	public int purchaseMin = 1; //Minimum units of the transactable purchased.
	
	public int spaceCost = 0; //Total space required for the transactable to be stored.
	public int massCost = 0; //Total mass cost of the transactable when stored.
}